Edit this menu. The Burning Sands are a setting close to Rokugan, which follows rules quite closely resembling those of the main setting. A quick listing of those rules can be found here. Characters in the Burning Sands belong generally in one of these Factions and Families. Ambidextrous [Physical] 4 Points You are equally skilled with both hands. When fighting with two weapons, your TN Penalty is reduced by 5.
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Edit this menu. The Burning Sands are a setting close to Rokugan, which follows rules quite closely resembling those of the main setting. A quick listing of those rules can be found here. Characters in the Burning Sands belong generally in one of these Factions and Families.
Ambidextrous [Physical] 4 Points You are equally skilled with both hands. When fighting with two weapons, your TN Penalty is reduced by 5. The subject must be bound within a ritual space inscribed with Hakkim's Seal in the correct configuration, or the Seventeen and Nine Concentric Paeans to Anpu the Faultless Judge, depending on whether or not the ritual's performer is working with Chophren's modified version of with the original ritual from the Book of the Dead.
Once the subject is rendered unconscious within the prepared space, the life slowly begins to slip from his body, exhaled through his mouth. Once his breath begins carrying traces of his soul, the ritualist must carve the target's heart from his chest.
Once the heart is free from the subejct's chest, it must be placed within the chest of another being of the same species within a hour, or the ritual fails. Usually, the ritualist has a suitable host on hand. Once the heart becomes comfortable with beating in another chest, it must be removed again.
At this point, the ritual is complete, and the subject is a khadi in all senses of the word, and gains the Khadi advantage. The original body becomes a ghul within an hour, as will all successive body that host the heart. Only sahir who have found a suitable teacher may purchase this Advantage and thus learn the Ceremony of the Hidden Heart.
It is highly unlikely any existing khadi will teach it to sahir who have not undergone the ritual themselves. Cosmopolitan [Mental] 5 Points The Yodotai empire encompasses many different cultures from different lands. You are skilled at adapting to those quirks and making people feel comfortable with your presence.
Fitfully Sleeping Blood [Spiritual] 8 Points Someone amongst your ancestors was a jinn in disguise, one of the great secrets of the Qabal. While you did not inherit their soul of smokeless fire, the mingling of mortals and jinn blood has left its mark on you.
You may roll once on any of the Jinn Ability tables, and receive the result as an ability that you can invoke exactly as if you were a jinn. Gorilla Bodyguard [Material] 3 Points You have a trained gorilla to serve as a bodyguard. You are considered to have 5 ranks in Animal Handling Gorilla for the purposes of giving your bodyguard commands.
If you have already more than 5 Ranks in Animal Handling, you may use that instead. You are likely a former enforcer of the late Immortal Caliph's governemnt.
Regardless of your current affiliation, you are virtually immortal. You heal 1 Wound per minute in addition to the Wounds you heal normally. You heal in both manners even if your body is totally obliterated, slowly coming back together in a manner that is deeply disturbing to any who watch.
You can only be permanently destroyed if someone crushes or stabs your heart. Most khadi keep their hearts in ivory boxes. For the 6-point version of this Advantage, your heart belongs to another, and you must heed his will, for he could destroy you.
The 8-point version of this Advantage means your heart is in your own hands, and you are the master of your own fate. Once per month, your heart must be transplanted inside a live host body and then removed again. The host becomes a ghul within an hour.
Servant of Smokeless Fire [Spiritual] 4 Points You have the ability to summon Jinn and barter with them for their services.
Soul of Warriors [Spiritual] 10 Points You are considered a true Yodotai hero by your peers, and more importantly by your ancestors. Whenever you are in combat, you have a guardian spirit fighting by your side. You gain a difformity due to the Grey Crone's curse on Prince Hassan. This may be an internal or external one, with pain or constant spasms, strange growths, twisted muscles, extreme communication difficulties… Choose one Trait.
This Trait is lowered to 1, and may not be increased through experience expanditure. However, the number of points needed to advance to the next Insight Rank is reduced by 5 for each Insight Rank for the second, for the third, etc. This Disadvantage is mandatory for male Assassins, and may be taken in conjunction with Dark Fate. Defiler of the Dead [Spiritual] 2 Points Senpet are supposed to revere the Ten Thousand Gods and use human sacrifice for them, but you do not believe in this idiocy.
You create ghuls for your own purpose. If anyone found out you were disgracing the priesthood like this, you would probably be executed. Despicable [Mental] 5 Points Perhaps you do not believe in Yodotai gods, or are not a true Yodotai warrior. You do not attract the attention of Yodotai ancestors. You gain no advantage from Magic Resistance and may not purchase thisAvantage.
You suffer a -2k0 penalty to all Social Skill Rolls involving other Yodotai. Once you believed in both Empire and Religion, but something changed that. Choose either state or religion as your source of disillusionment. Additionally, if you choose religion, you many not use any Void Points for techniques that require faith. Using shields is a normal part of the warfare of many nations of the Burning Sands.
However keeping a hold of a shield and trying to attack an opponent whilst staying in an orderly formation is tricky at best. Wielding any sort of shield confers the TN and Reduction listen in the shield entry, however, shields also use the Wielding Two Weapons rules in L5R 4th Edition to determine the penalty that the holder of the shield suffers to all attack rolls.
In addition unlike wielding two weapons the wielder of a shield also suffers the same penalty to all athletics skill rolls. Unlike wielding two weapons there is little measure of skill in hiding behind a shield, so wielding a shield does not confer the standard benefits of wielding two weapons.
Legend of the Five Rings. Create account or Sign in. Skill Updates Skill rules apply identical to their L5R counterpart aside from the following. Kenjutsu is renamed Swordmanship. Jiujutsu is renamed Brawling. Divination can be used with Awareness. Intimidation is a Bugei Skill.
Tahaddi dueling uses the rules for Iaijutsu dueling given in 4th edition, but with knives. Replace the Tahaddi mastery abilities with the mastery abilities given for Iaijutsu. The rank 3 mastery ability applies to readying two tahaddi knives. Assassin Ranged Weapons functions as the Ninjitsu skills replacing mastery abilities as appropriate. Schools Schools or alternatively Classes exist as follows. Advantages Ambidextrous [Physical] 4 Points You are equally skilled with both hands.
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L5r Legend of the Burning Sands
It was a spin-off from the earlier CCG Legend of the Five Rings which was set in the same fictional world as Legend of the Five Rings, with a few characters appearing in both games. Both games had similar mechanics and emphasized a continuing storyline. Everything in the game centered on Medinaat al-Salaam , the Jewel of the Desert, a sprawling city where different factions vied for control. The Rolling Thunder distribution mechanism proved to be unpopular, however, so the game was put on hiatus. After six months, the game's massive conclusion set, The Awakening , was released, but interest in the game had already faded significantly. Sales were poor, and most of the stock was destroyed rather than being warehoused.
The Burning Sands , also known in the Rokugani tongue as the Yakeru yoni Atsui , was the name given to the great arid area to the north and west of the Empire of Rokugan. The Unicorn Clan , called the Ki-Rin Clan before it left its homeland behind, originally set out from Rokugan soon after its founding to explore this region of the Mortal Realm and determine if its inhabitants presented any danger to the people of the Emerald Empire. The Burning Sands was a merciless and lethal place, unlike any environment known in the Empire. The Scorpion Clan , too, would eventually be banished from Rokugan, its members forced to eke out existences for themselves in this difficult region of the world.
Legend of the Burning Sands RPG
Legend of the Burning Sands was set in the same fictional world as Legend of the Five Rings , but with an Arabian setting rather than an Oriental one, with a few characters appearing in both games. Both games had similar mechanics and emphasized a continuing storyline. The Rolling Thunder distribution mechanism proved to be unpopular , however, so the game was put on hiatus. After six months, the game's massive conclusion set, The Awakening, was released, but interest in the game had already faded significantly. Sales were poor, and most of the stock was destroyed rather than being warehoused. Today, cards from The Awakening are in high demand from collectors. A project was later started to photo document all known cards in the hopes of building standard rules for proxying cards to be able to play.
Legend of the Burning Sands