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The setting revolves around the concept of bloodlines : divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency , which is measured in the game using regency points or RP.
Using regency , characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. Tresca, Birthright was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war". The world of Aebrynis has at least four known continents, the frozen continent of Thaele, the continent of Djapar to the southeast, the great southern continent of Aduria, and Cerilia, the location of the actual Birthright campaign.
Cerilia itself is divided into five regions, each named after the primary human group that first settled there:. Cerilia was originally inhabited by the elves, dwarves, and goblins. Fleeing the corruption of Aduria by the dark god Azrai, human tribes settled Cerilia. At first contact between the elves and humans was peaceful, but conflict soon arose as the human population expanded into elven lands. After years of manipulation and machination Azrai's armies marched on Cerilia. On his side were his Adurian minions, the Vos a human tribe he had corrupted , and the elves, bitter from their wars with humanity.
The human tribes and their patron gods met him in battle at Mount Deismaar, located on the landbridge between Aduria and Cerilia. The elves realized they had been tricked by Azrai and most switched sides. As their armies fought on the slopes of the mountain, the gods themselves met in battle. The other gods were only able to defeat Azrai by sacrificing themselves. In a colossal explosion, they destroyed themselves and Azrai. Mount Deismaar and the land bridge were destroyed.
The power of the gods was not wasted, however. It shot out and entered those present at the battle. The champions of the gods, those closest in ideal and virtue to their patron as well as physical proximity at the time of the cataclysm, received the most power.
They became gods themselves, a new pantheon that would replace the old. Other combatants also received some of the divine power of the gods. On the battlefield it did not take them long to realize that this power was in their blood, and could be stolen. A scion , as one of the divine blood is called, could have his blood strength stolen if killed by a blow piercing his heart.
The divine gifts of the scions make them able leaders. They form a connection to their people and land, drawing strength from them. And in times of need returning that strength and perform great deeds. They also can have a variety of other divine powers, such as long life, the ability to detect poison or project a divine aura, depending upon their bloodline strength and the god it was derived from. Those who find themselves with the blood of Azrai often become powerful abominations, or awnsheghlien.
Corrupted by their dark blood, their bodies twist to reflect their inner corruption. Many of the major villains and monsters are awnsheghlien. Examples include the Gorgon stone-skinned with a petrifying gaze, perhaps the strongest creature in Cerilia , the Sphinx an insane half-cat lover of riddles , the Spider once a goblin-king who fought at Deismaar , and the Vampire once a young hero who killed a blood abomination named the Sinister and thus became corrupted himself.
Because bloodlines allow scions to collect regency the Birthright campaign includes a set of rules for players to participate in the "domain level" of play. That is, their characters can control various types of large-scale organizations. Those who rule such organizations are called regents.
They are able to use the power they gain in the form of regency to manipulate events in and around their domain. Domains are made up of provinces and holdings. Provinces are the basic political unit of the domain level. They represent the actual land, population and natural environment of a domain. There are four types of holdings; law, temples, guilds and sources. Law holdings represent the legal authority of regents in the province while temples and guild holdings are the religious and economic aspects of a province.
Source holdings represent the magical energy contained by the natural environment of a province. Both provinces and holdings are described using levels. The size and shape of provinces varies significantly in the published materials, but they average roughly thirty to forty miles across. Provinces have a population level a number from that has several effects on play. Regents collect regency RP based on the population levels of the provinces they control, and the population level determines the maximum level of law, temple and guild holdings in that province.
As regents, player characters can perform domain actions. Domain actions are month-long activities that have a wide range of effects. Increasing population, creating holdings, waging war, diplomacy, trade and dealing with random events are all possible domain actions. Regents can also choose to build castles, muster troops, issue decrees, establish treaties, etc. Both priest and wizard characters are able to utilize their holdings temples and sources, respectively to cast realm spells.
Realm spells are large-scale magic that can affect entire provinces. They are often costly both in terms of gold and regency. Another area of spell casting unique to Birthright is called War Magic, and uses War Cards in large-scale battles. However, there are some differences between the races presented in Birthright and those in other campaign settings or in the core rules.
Also, non-human races do not have the variations that they do in other settings. Other races are notably missing from the setting. There are no Orcs or Half-Orcs.
Kobolds and Gnomes are listed as existent monsters, but are not available as character races. As previously mentioned, there are no orcs in Cerilia. During its four-year run, 25 roleplaying products and five novels were published by TSR, as well as a computer game by Sierra On-Line. The line was suspended before the publishing schedule was complete. By the time Wizards of the Coast had cancelled the line after buying TSR, they had published the following:. In , to celebrate Birthright's 10th anniversary, Wizards of the Coast announced the free web release of a series of published and unpublished Birthright products including the novel The Falcon and the Wolf by Birthright creator Richard Baker III, although only the first few releases were actually published.
This group project is collaboratively structured over the Internet, and recognized as the official fan site of the setting by Wizards of the Coast. From Wikipedia, the free encyclopedia. This article has multiple issues. Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.
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The setting revolves around the concept of bloodlines : divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency , which is measured in the game using regency points or RP. Using regency , characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. Tresca, Birthright was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war".
BIRTHRIGHT Campaign Setting
This product introduced the Birthright campaign setting. The Birthright Campaign Setting contains three books, a ref screen, two maps, over cards to use for playing out large battles, and a dozen reference cards, all in full color. The set includes the concept of bloodlines, hereditary magical powers which tie a family line to various domains in the form of land, temples, or political organizations. People with strong bloodlines make natural leaders, and while great, valorous deeds can enhance a character's bloodline and increase the character's power, failure can cause a character's bloodline to wane. The set also includes Ruins of Empire , a sourcebook outlining domains and key characters in the region of Anuire. Anuire is influenced by medieval England and France.